Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.147 seconds
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\miohu_000\Desktop\Artillery shooter\Artillery Simulator 2017_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 8.206820 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.729203 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 382.
Total: 0.200835 ms (FindLiveObjects: 0.022131 ms CreateObjectMapping: 0.016516 ms MarkObjects: 0.158553 ms  DeleteObjects: 0.003303 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.318429 ms

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 747.
Total: 5.199249 ms (FindLiveObjects: 0.022131 ms CreateObjectMapping: 0.034023 ms MarkObjects: 0.192246 ms  DeleteObjects: 4.950187 ms)

Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!
 
(Filename:  Line: 223)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 370)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2134 -> priority: 1 
